Jesse Vitelli
Jesse is a freelance games journalist with almost a decade of experience. He was the Associate Editor at Prima Games for three years and then moved into the world of freelancing where you might have seen his work at the likes of Game Informer, Kotaku, Inverse, and a few others. You can find him playing the critically acclaimed MMORPG Final Fantasy XIV or whatever hot new multiplayer game his friends are playing.
Latest articles by Jesse Vitelli
Star Wars Outlaws director agrees the early instant-fail stealth missions are "incredibly punishing," and Ubisoft is easing the pain with a patch coming "maybe in 10 days"
By Jesse Vitelli published
News Hotfix inbound
Indiana Jones and the Great Circle devs believe that a "properly characterized villain" is what "makes the hero shine"
By Jesse Vitelli published
news Lead writer Tommy Tordsson-Bjork explains more
Modder makes their own Borderlands 4 by playing 4 Borderlands games at the same time on one controller: "After streaming it I'm finding out this was a bad idea"
By Jesse Vitelli last updated
News The wait for Borderlands 4 continues
Skyrim's Todd Howard was the "instigator of our major plot device" in Indiana Jones and the Great Circle, and loves the series so much that he's been "an invaluable source of feedback"
By Jesse Vitelli published
News Should that be 'Todd Howard and the Great Circle'?
Star Wars Outlaws devs say they're "pushing a lot" of fixes for the open-world game: "We don't want to let it go"
By Jesse Vitelli published
News Never enough time
The Minecraft movie's animals are giving people nightmares, please make it stop
By Jesse Vitelli published
News The animals need our help
Before returning to The Division 3, Star Wars Outlaws' creative director is spending his "last weeks" on the open-world game "pushing as much as I can"
By Jesse Vitelli published
news The home stretch
Star Wars Outlaws director is a "little disappointed" with the Metacritic score, but plans to keep improving the game
By Jesse Vitelli published
News But creative director Julian Gerighty says "players are really connecting with what we did"
After Baldur's Gate 3, Larian says "the quality bar was set high" - now the studio's figuring out "how to raise it even higher" with its next game
By Jesse Vitelli published
News Higher and higher, and higher
Croc fans show "enormous, stupendous" amounts of love for the PS1 platformer as the remaster devs reveal they weren't sure anyone "still remembered or cared"
By Jesse Vitelli published
News The year of the Croc
Dishonored 2's best level took inspiration from BioShock 2's time-traveling story moment: "We wanted to push that idea a bit more"
By Jesse Vitelli published
News Past, present, and future
Space Marine 2's super soldiers are "almost invincible," so creating a genuinely difficult player experience was "quite the challenge"
By Jesse Vitelli published
News A lore-accurate portrayal
Agent 47 has had the same actor for 25 years, and he says he's a "very, very close friend" of Hitman
By Jesse Vitelli published
News And Hitman seems to be a very, very close friend of David Bateson as well
After version 62, Lethal Company dev says he's "burning out" on the multiplayer hit and may focus more on his single-player horror adventure for a while
By Jesse Vitelli published
News It's time for a change of scenery, sort of
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